| Psionics | ||||||||||||||||||||||||||||||||||||
"Freak of nature
born with a certain form of ESP; Psionics are a rare breed among the human race, usually having the ability to control certain things or read things in others. Psion characters are very much like those of normal human beings. Psions can be of any concept or background among the HQ world, though they tend to pop up among the HQ personnel, and are sent to the Federation Institute for the Gifted (Mage School) for training. Unlike Magi, the brain of a psion is quite literally "wired" differently. This allows them to tap into the raw potential of the human mind, granting them awsome mental powers. The precise way a psion's powers are determined is so far unknown. Theoretically, any psion possesses the potential to learn every application of psionic power, known and unknown. However, to achieve this, the psion would have to devote the entirety of their lives to studying mental discipline and even then it is unlikely they would master everything within their life time. System Point usage is to be posted either in channel or to a GM in private before the power is used. |
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| Psionic Abilities
Biofeedback
Pyrokinesis
The effect must be along or projected from a surface in the character's environment (including his own body which may be made immune to fire by the expulsion of points, 1 pt = 10 minutes of immunity). The fire lasts for only as long as the character concentrates upon it unless it has a fuel source present. Sensing
Telekinesis
The telekinetic force is acted upon by an 'extension' of the psion's body. The extension may take the form of a hand, a wall, or an outward explosion of psionic energy. Though usually it is the first that is used for the manipulation of objects. These extensions are often invisible. Telepathy
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