The Yaujta Rank System
 

Rank

Eta(ee-tahh) The untouchables of the Yaujta. Mostly they are the lame or the crippled, who are unable (or too cowardly) to join the hunt. Instead, they serve as slaves and do menial jobs for the hunters. They are ridiculed and humiliated on a daily basis by the other Yaujta.
Unblooded Young Yaujta who are trained the skills necessary for their adult hunting. They
will move to the next rank after their first hunt. Death challenges are forbidden. They can only issue claw challenges. Also, hunting pyode amedha is forbidden. They represent about 40% of the Yaujta population on the home world at any one time.

Young Bloods Recently blooded Yaujta. They are young, reckless, full of ambition and feel full of pride once they have collected the skull of their kill, which amuses the more experienced hunters. About 30% of Yaujta at any one time are considered "Young Blood."
Blooded The only difference between the Blooded and the Young Bloods is that the Blooded have more experienced but still not classed high among the great hunters. This represents 20% of the Yaujta population.
Warriors Violent, respected, solo hunters with high Yaujta technology. They travel the Universe to find honorable hunting.

Honored The Elite of Yaujta society. They have earned more kills than the average hunter and are skilled in all ways. They comprise approximately 10% of the populace.
Ancients/Elders

The greatest Yaujta that have ever lived, they have survived a thousand hunts. They have hunted so much that they look for other means of sport. Consequently, they are more compassionate and disciplined than most other Yaujta. Many have learned new fighting techniques over the ages. For example, one "Ancient" who had hunted in 16th century Japan learned "Hira Baraki," or two sword combat, continues to use it today, and has two custom swords. These represent less than 1% of the entire population.

Arbitrators Yaujta police that mainly consist of ANCIENTS who are bored with the Hunt. They represent judge, jury, and executioner. There are no appeals to their decisions.
Bad Bloods The criminal caste. These are usually serious nut cases even when compared to your average Yaujta. Many have committed crimes such as murder of another Yaujta, killing prey that is not game or failing in the hunt. The "Arbitrators" are constantly tracking these. About 5% of all Yaujta are "Bad Bloods," and in the above castes, the number of these criminals has been added to the total amount.

NOTE: For the most part there will be no Yaujta played that are outside the above horizontal lines. This is due to the fact that any rank lower than Young Blood would not be allowed to leave the Yaujta Home world, and any Yaujta of rank above are solely for control purposes of IC Yaujta, being that those above the Warrior rank, are viewed as highly honorable and for the most part will be NPC's ONLY.

Roles

Alpha The leaders of a pack are the alpha male and the alpha female. They hold the llegiance of the rest of the pack by continually asserting themselves over their offspring from birth through maturation. When traveling, the alpha male usually heads the pack and chooses the route.
Beta A beta male lowers his head when around the alpha pair to let them know he will obey them.
Subordinate These are usually young Yaujta, but occasionally are former alphas who have lost their positions. If they remain with the pack, subordinates play a strong and important role in helping care for and feed others.
Omega (Scapegoat) In large packs, there is often a lowest ranking member who becomes the focus of the pack's social aggression. This Yaujta seems to be a scapegoat and may actually become an outright outcast.
This may be part of the process by which pack members disperse and become independent, rather than remain at the bottom of the pecking order or on the fringes of the pack.
Lone Wolf A young adult which has left the pack. It may find a new, suitable place to live and mate.