Rank
| Eta(ee-tahh) |
The untouchables of the Yaujta.
Mostly they are the lame or the crippled, who are unable (or too cowardly)
to join the hunt. Instead, they serve as slaves and do menial jobs
for the hunters. They are ridiculed and humiliated on a daily basis
by the other Yaujta. |
| Unblooded |
Young Yaujta who are trained
the skills necessary for their adult hunting. They
will move to the next rank after their first hunt. Death challenges
are forbidden. They can only issue claw challenges. Also, hunting
pyode amedha is forbidden. They represent about 40% of the Yaujta
population on the home world at any one time. |
| Young Bloods |
Recently blooded Yaujta. They
are young, reckless, full of ambition and feel full of pride once
they have collected the skull of their kill, which amuses the more
experienced hunters. About 30% of Yaujta at any one time are considered
"Young Blood." |
| Blooded |
The only difference between
the Blooded and the Young Bloods is that the Blooded have more experienced
but still not classed high among the great hunters. This represents
20% of the Yaujta population. |
| Warriors |
Violent, respected, solo hunters
with high Yaujta technology. They travel the Universe to find honorable
hunting. |
| Honored |
The Elite of Yaujta society.
They have earned more kills than the average hunter and are skilled
in all ways. They comprise approximately 10% of the populace. |
| Ancients/Elders |
The greatest Yaujta that
have ever lived, they have survived a thousand hunts. They have
hunted so much that they look for other means of sport. Consequently,
they are more compassionate and disciplined than most other Yaujta.
Many have learned new fighting techniques over the ages. For example,
one "Ancient" who had hunted in 16th century Japan learned
"Hira Baraki," or two sword combat, continues to use it
today, and has two custom swords. These represent less than 1% of
the entire population. |
| Arbitrators |
Yaujta police that mainly consist
of ANCIENTS who are bored with the Hunt. They represent judge, jury,
and executioner. There are no appeals to their decisions. |
| Bad Bloods |
The criminal caste. These are
usually serious nut cases even when compared to your average Yaujta.
Many have committed crimes such as murder of another Yaujta, killing
prey that is not game or failing in the hunt. The "Arbitrators"
are constantly tracking these. About 5% of all Yaujta are "Bad
Bloods," and in the above castes, the number of these criminals
has been added to the total amount. |
NOTE: For the most part there will
be no Yaujta played that are outside the above horizontal lines. This
is due to the fact that any rank lower than Young Blood would not be allowed
to leave the Yaujta Home world, and any Yaujta of rank above are solely
for control purposes of IC Yaujta, being that those above the Warrior
rank, are viewed as highly honorable and for the most part will be NPC's
ONLY.
Roles
| Alpha |
The leaders of a pack are the
alpha male and the alpha female. They hold the llegiance of the rest
of the pack by continually asserting themselves over their offspring
from birth through maturation. When traveling, the alpha male usually
heads the pack and chooses the route. |
| Beta |
A beta male lowers his head
when around the alpha pair to let them know he will obey them. |
| Subordinate |
These are usually young Yaujta,
but occasionally are former alphas who have lost their positions.
If they remain with the pack, subordinates play a strong and important
role in helping care for and feed others. |
| Omega (Scapegoat) |
In large packs, there is often
a lowest ranking member who becomes the focus of the pack's social
aggression. This Yaujta seems to be a scapegoat and may actually become
an outright outcast.
This may be part of the process by which pack members disperse and
become independent, rather than remain at the bottom of the pecking
order or on the fringes of the pack. |
| Lone Wolf |
A young adult which has left
the pack. It may find a new, suitable place to live and mate. |
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